


Head 2 maps to the right and enter the antiques store. Accept his offer, he is well worth the cigs, and you'll be needing a bodyguard very soon. On your way back, you will be stopped by a suave Spanish gentleman. If you have a subterfuge point, make sure to pick up a few lockpicks from the junk seller, you'll need them soon. In French Hill and the Bank, you can perform a Science check allowing you to siphon fuel from the wrecked cars, and Subterfuge to get the items inside. On the way, make sure to loot all of the bins to find a few cigs and random items. When speaking to the bartender, you can use Speechcraft or Psychology to convince him to tell you more about the Mob.Īt the start of the game, you need to head to the left and find the key outside of the ruined entrance to the university.

Psychology Ruin his day by suggesting he is seeking escape from his failures in darts. To win the game, you can either:Īgility Win the game with superior dextrousness. Before you leave the bar, speak to the darts player.
